Daisychain Paradox Mods (
dcparadoxmods) wrote in
treesandcrabs2018-04-16 08:55 pm
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TDM 01: Your Mission, Should You Choose to Accept It
Welcome to the Cloverfield Project: Dimensional Nexus Recovery! The CIA has recruited you to help fix dimensional shenanigans. Your missions, should you choose to accept them, are as follows:
1. Clever Girl
The setting: a paleontological theme park that's been closed for a number of years. Your mission: retrieve a hilariously ugly golden idol that's been dropped in the middle of the park. Hopefully a dinosaur doesn't eat it before you can find it - or, you know, eat you instead.
2. The School Is Not Going 65 MPH
The setting: a stereotypical high school. Your mission: find the literal ticking time bomb that's been pulled in from the action-packed climax of someone else's story before it blows the school - and all of its occupants - sky high. Your pre-mission briefing didn't tell you exactly how much time is left on the bomb, but you're pretty sure it's less than an hour.
3. Wild Card
Feel free to come up with your own combination! What person/object/etc are you rescuing from what world? What's the situation that needs fixing?
(A note: Creating/running your own missions is highly encouraged in the game itself; sample missions are to give you examples for the test drive.)
1. Clever Girl
The setting: a paleontological theme park that's been closed for a number of years. Your mission: retrieve a hilariously ugly golden idol that's been dropped in the middle of the park. Hopefully a dinosaur doesn't eat it before you can find it - or, you know, eat you instead.
2. The School Is Not Going 65 MPH
The setting: a stereotypical high school. Your mission: find the literal ticking time bomb that's been pulled in from the action-packed climax of someone else's story before it blows the school - and all of its occupants - sky high. Your pre-mission briefing didn't tell you exactly how much time is left on the bomb, but you're pretty sure it's less than an hour.
3. Wild Card
Feel free to come up with your own combination! What person/object/etc are you rescuing from what world? What's the situation that needs fixing?
(A note: Creating/running your own missions is highly encouraged in the game itself; sample missions are to give you examples for the test drive.)
[please note I am rusty! ;3; I haven't played Kino (and Hermes) in a good few years]
"Wow," was the single, deadpan comment from the human in the tattered travelling coat, watching the glittering, golden atrocity.
"They were right," chimed her more talkative partner, the motorcycle she was riding.
"So they were, Hermes."
"Hey, Kino!"
"Yes, Hermes?"
"In all our travels, I think that's the ugliest thing we've ever seen!"
Kino refrained from commenting, because she could think of a great deal of uglier sights seen on her travels than the unfortunate-looking, toothy idol, but still, she only peered at it through binoculars, before scanning the surrounding area.
Although they've gotten past most of the obstacles this strange "theme park" hell-bent on killing them put up with relative ease, sustaining only minor damage (a tear in Kino's coat, over metal plating, and her pants torn to ribbons— and some chipped paint on Hermes, which he absolutely kicked up a fuss over), the way their goal simply sat there in the clearing...
"It's too easy, isn't it?" Hermes enquired.
"Yeah... I think so, Hermes."
She wouldn't head out there before readying her gun, the woodsman (her pistol). The flute (her rifle) was out of ammo and the cannon only had one shot left, so she had to be very careful. Her knives, while abundant, weren't very effective against such tough hide and so many teeth.